![]() ![]() Once you're fully equipped the game becomes an enormous amount of fun in just about every scenario it throws at you, and never shirks from challenging you while rarely straying into the realms of impossibility. Kicking off with a flesh-ripping, corpse-flinging Feral Punch you start to gain the upper hand, with the ability to score an instant death melee attack - at the risk of being shot to pieces in the approach.īeyond that, you gradually gain the ability to run like the wind, leap enormous distances, track your prey with a Predator-esque scent-detection system (where a trail leads you to their location), as well as a sight-enhancing night vision-style ability to make it much easier to see where the numerous goons are lurking. After a couple of levels of fairly underwhelming jungle slog against a hugely aggressive band of trigger-happy mercenaries these Feral abilities start to flesh out your otherwise underpowered arsenal (where entire clips have to be unloaded into the bizarrely thick-skinned enemies to take them down). As we touched on, Carver starts developing 'Feral' abilities (thanks to an injection administered when he gets captured) which give him the edge in his one-man quest to be a modern-day Rambo-meets-Predator. Fortunately, what happens to Jack Carver on your journey through the game helps keep things fresh and interesting. Typically for Ubisoft, the storyline, characterisations and acting is all a bit of a let down and your enemies are as generically mutated as any you've seen before. Don't push me The increased resolution benefits the overall sharpness of the scene, but close up things get decidedly plasticy. ![]() Other times you might resort to more traditional FPS means: up-close machine-gun battles or distant sharp-shooting - the game doesn't favour any particular approach, but the nice thing is that there are always more options available to you than most games give you. Sometimes you might prefer to take out a whole bunch by setting up tree traps and laying down mines and attracting your hapless foe into a nest of explosive ragdoll death. One minute you're stalking your prey, crouching under rickety huts, rolling onto your back and plugging silenced pistol shots in their temples via a gap in the broken floorboards, the next you're wading through the long grass and knifing them in the back or ripping them a new one with your Feral melee attack. The ability to approach any given combat scenario from a manner of your choosing gives the game a fresh appeal that distinguishes it from the generic FPS herd. The Xbox was never going to be able to cope with the free-roaming environments that made the PC original such a hugely admired game, but most people agreed that Ubisoft's Montreal studio excelled themselves in providing what was easily one of the best shooters to have ever graced the platform.Īs Tom noted in his review back in October, there's a lot to admire about the game, alongside some less important irritations that you quickly learn to live with. Turning Far Cry into a tightly scripted, linear console game made a lot of sense.
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